Bird Busters

First-Person Arcade game where you catch escaped birds. Play against the highscores of your friends and show them who is the best birdcatcher

Try to score as many points as possible by:

  • Hit as many birds as possible with one net

  • Hit the birds as early as you can

  • Different birds give different points, some are harder to hit than others.

Watch a simple Showcase on YouTube

Bird Busters was created as an university project. The Goal was to create a 3D game using Monogame or a similar Framework in groups of 4.

What I have contributed

Level Design

  • Created the playable level using external assets

Gameplay Implementation

  • Player movement and Camera

  • Shooting mechanics and feedback

Assets

  • Created models for the gun and the birds

What we used

  • Monogame C# as a Framework

  • Blender for the playable level

  • Blockbench to create models

  • Audacity to modify external soundeffects and music

Bird Busters was created by:

Roman Schmidt, Tobias Fricke, Domenik Brumby and Jannik Keddy

  • GitHub for version control

  • Notion for project management and assignment of tasks