
Bird Busters
First-Person Arcade game where you catch escaped birds. Play against the highscores of your friends and show them who is the best birdcatcher
Try to score as many points as possible by:
Hit as many birds as possible with one net
Hit the birds as early as you can
Different birds give different points, some are harder to hit than others.
Watch a simple Showcase on YouTube
Bird Busters was created as an university project. The Goal was to create a 3D game using Monogame or a similar Framework in groups of 4.
What I have contributed
Level Design
Created the playable level using external assets
Gameplay Implementation
Player movement and Camera
Shooting mechanics and feedback
Assets
Created models for the gun and the birds
What we used
Monogame C# as a Framework
Blender for the playable level
Blockbench to create models
Audacity to modify external soundeffects and music
Bird Busters was created by:
Roman Schmidt, Tobias Fricke, Domenik Brumby and Jannik Keddy
GitHub for version control
Notion for project management and assignment of tasks